import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = ((1, -1, -1),(1, 1, -1),(-1, 1, -1),(-1, -1, -1),(1, -1, 1),(1, 1, 1),(-1, -1, 1),(-1, 1, 1))
edges = ((0,1),(0,3),(0,4),(2,1),(2,3),(2,7),(6,3),(6,4),(6,7),(5,1),(5,4),(5,7))
def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def main():
pygame.init()
pygame.display.set_caption('Cubo 3D - Alberto Vega')
display = (800,600)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0, -5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()